Recording & Editing Sound

There are several issues that you need to consider when you are planning to record sound. These issues vary, too, from one type of recording to another. In general, however, you will discover that your recording work is made considerably easier when you spend significant time in pre-production. It is in pre-production that all your planning occurs.  
It is where you check out your recording equipment, including batteries, cables, microphones and available recording media.  
It is where you determine the theme or focus of your program and do the research necessary to write the script and interview any people who will contribute to the program.  
It is where you select the music and sound effects, or plan to record them.  
It is where you decide how much time to devote to each element of the program and plan your recording strategies accordingly.
It is where you actually write the initial drafts of your script--your tool for making all that you do fit together.
Once your pre-production is complete, it's time to record. Here considerations change according to the nature of the content you seek to capture on tape.
  • Recording drama

  • Recording acoustic music

  • Recording electric music
  • Recording interviews
  • Self-recording
  • Analog vs. Digital Recording

    Sound is created by vibration. This vibration may be caused by vocal chords, which vibrate when air is passed over them inside the throat, by musical instruments that are plucked or bowed (violins, violas, cellos, double-basses), struck (percussion instruments) or blown through (woodwind and brass instruments). In each case vibration is set into motion. A string vibrates. A drum head vibrates. A reed vibrates in an oboe or clarinet. Or a column of air vibrates inside a flute, trumpet or trombone. Wind can cause vibration, too, as can the operation of an electric engine, walking across a floor or using a tool that creates friction in contact with another object. In other words, many parts of both the natural and manmade environment can create vibrations that can be heard by the ear.
    Many of these vibrations will not be heard without the use of amplification, however. A violin string being bowed would actually be difficult to hear if it were not for the resonating chamber (the body of the violin) that the string vibrates through the bridge. The human voice depends on the resonation of sinus passages and the throat and mouth for its resonance. Resonance is actually amplified sound. And electronic musical instruments depend, of course, on amplifiers attached to speakers to provide listenable sound. And hearing aids also amplify sounds to a level detectable by the eardrum, middle ear and auditory nerves that have atrophied, aged, or been damaged.
    This sound traveling through the air and detectable by the ear can be live or recorded. If sound is to be recorded (on a vinyl record, reel-to-reel or cassette tape, digital audio tape (DAT), CD, DVD, MiniDisc, floppy or hard disc, or videotape, then there must be some means to translate the sound waves into a form that can represent them in another way. That is what recording is all about. Each of the systems developed for recording these waves has had a certain measure of fidelity. It is has not been a constant progression of ever-increasing fidelity, either, as some systems (for instance, the MiniDisc, use compression while recording, while others (for instance, the DVD) depend on compression to allow the amount of data recorded to be increased). Some people continue to prefer the sound of older systems of recording over the latest ones. Over the years engineers have developed various media to record sound. The earliest ones used needles scratching a wavy pattern into a cylinder of tin, and then wax, and later on platters made of various substances, including metal and vinyl. During the Second World War wire recording was used in the field. Wire recorders were similar to what later became tape recorders, but used thin wire as the recording medium.
    The Ampex Corporation developed tape recording in 1948 and the reel-to-reel, and later cassette and 8-track, tape decks were introduced. For field recording the reel-to-reel Nagra became the broadcast journalism standard.  
    There are two fundamentally different systems available for recording sound. The first is the system that has been used since the beginning of recording--what is referred to as analog recording. All the devices mentioned above are analog recorders of one sort or another. Analog recording is so called because it is a system that attempts to reproduce the sound waves occurring in the air by creating an "analogy" or similar wave in another form. Analog recording depends on particles of iron ferrite that are suspended in a solution to move or orient themselves in response to a magnetic field. When a person speaks into a microphone, for instance, the mike transduces the sound wave into an electric current whose strength varies according to the amplitude (or power) of the original source. This current passes into, say, a tape recorder and alters the magnetic characteristics of a recording head responding to these differing voltages. As the tape passes over the head the iron ferrite particles move about in response to the changing magnetic field. When played back, the play head creates electrical current in response to these oriented particles. This current passes to the amplifier which, in turn, drives the speakers and recreates the sound wave that then can be heard by the ear.  

    This is an example of an analog wave. You will notice that the strength of the signal varies above and below 0 volts according to the power created by the source between the onset of sound (Time 0 seconds) and end (Time 0.55 seconds). Analog recording would attempt to create a similar pattern on the recording medium used (in the grooves of an LP or orientation of particles on tape). The more accurately the recording system can accomplish this, the higher its fidelity. Fidelity is affected by such factors as the sensitivity and orientation of a microphone to the source, the efficiency of transduction, the accuracy of the recording and playback heads on a tape recorder/player, the responsiveness of an amplifier or speaker cone, the level of noise detected and recorded by the equipment, and others.
    The other system is digital recording. It does not attempt to create an analog of the sound wave. It uses a computer to sample the sound wave (or take a snapshot of it) at fixed intervals (such as 44,100 times per second, used by CDs), encode the result and then record the codes. These codes use different word lengths (8 bit, 16 bit, 32 bit, and so on), with each sample comprising a "word" of the specified number of digits (16 bit recording uses 16 digits to represent each sample, such as 1100001101101011). All CDs play back at 44,100 samples per second and are encoded using a 16-bit word length in two channels (left and right). DAT can record at 48,000 samples per second or at 44,100. Most digital systems also allow a recordist to choose the bit depth (or word length) that is used to represent each sample. Some recordings are made at up to 96,000 samples per second, but they would have to be converted to the CD standard to be listened to on a standard CD player. Essentially the longer the word length used and the more frequent the samples taken, the more accurately the recording will represent the original sound. Many sound cards in computers are designed to be backward compatible with the earliest SoundBlaster standard, which used an 8-bit word length, and their "fidelity" or truthful reproduction of more sophisticated sound is compromised by that requirement.

    The green dots in this figure indicate sampling points for a digital recording system. At each dot the amplitude of the wave would be recorded using a code that would represent it. When these codes are played back, the computer would reproduce the wave and deliver the appropriate electrical voltage to an amplifier. Again, the more accurately that this is achieved, the higher the fidelity of the recording/playback system.

    Click for further discussion of analog to digital (A/D) conversion.

    for discussion of the physics of sound.

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    © Copyright Robert Fortner, 2003. All rights reserved. Last modified on January 12, 2004.