There
are several issues that you need to consider when you are planning
to record sound. These issues vary, too, from one type of recording
to another. In general, however, you will discover that your
recording work is made considerably easier when you spend significant
time in pre-production. It is in pre-production that all your
planning occurs.
It is where you check out your recording equipment, including
batteries, cables, microphones and available recording media.
It is where you determine the theme or focus of your program
and do the research necessary to write the script and interview
any people who will contribute to the program.
It is where you select the music and sound effects, or plan to
record them.
It is where you decide how much time to devote to each element
of the program and plan your recording strategies accordingly.
It is where you actually write the initial drafts of your script--your
tool for making all that you do fit together.
Once your pre-production is complete, it's time to record. Here
considerations change according to the nature of the content
you seek to capture on tape.
Recording drama
Recording acoustic music
Recording electric music
Recording interviews
Self-recording
Analog vs. Digital Recording
Sound is created by vibration. This vibration may be caused
by vocal chords, which vibrate when air is passed over them
inside the throat, by musical instruments that are plucked
or bowed (violins, violas, cellos, double-basses), struck (percussion
instruments) or blown through (woodwind and brass instruments).
In each case vibration is set into motion. A string vibrates.
A drum head vibrates. A reed vibrates in an oboe or clarinet.
Or a column of air vibrates inside a flute, trumpet or trombone.
Wind can cause vibration, too, as can the operation of an electric
engine, walking across a floor or using a tool that creates
friction in contact with another object. In other words, many
parts of both the natural and manmade environment can create
vibrations that can be heard by the ear.
Many of these vibrations will not be heard without the use
of amplification, however. A violin string being bowed would
actually be difficult to hear if it were not for the resonating
chamber (the body of the violin) that the string vibrates through
the bridge. The human voice depends on the resonation of sinus
passages and the throat and mouth for its resonance. Resonance
is actually amplified sound. And electronic musical instruments
depend, of course, on amplifiers attached to speakers to provide
listenable sound. And hearing aids also amplify sounds to a
level detectable by the eardrum, middle ear and auditory nerves
that have atrophied, aged, or been damaged.
This sound traveling through the air and detectable by the
ear can be live or recorded. If sound is to be recorded (on
a vinyl record, reel-to-reel or cassette tape, digital audio
tape (DAT), CD, DVD, MiniDisc, floppy or hard disc, or videotape,
then there must be some means to translate the sound waves
into a form that can represent them in another way. That is
what recording is all about. Each of the systems developed
for recording these waves has had a certain measure of fidelity.
It is has not been a constant progression of ever-increasing
fidelity, either, as some systems (for instance, the MiniDisc,
use compression while recording, while others (for instance,
the DVD) depend on compression to allow the amount of data
recorded to be increased). Some people continue to prefer the
sound of older systems of recording over the latest ones. Over
the years engineers have developed various media to record
sound.
The
earliest
ones
used needles scratching a wavy pattern into a cylinder of tin,
and then wax, and later on platters made of various substances,
including metal and vinyl. During the Second World War wire
recording was used in the field. Wire recorders were similar
to what later became tape recorders, but used thin wire as
the recording medium.
The Ampex Corporation developed tape recording in 1948 and
the reel-to-reel, and later cassette and 8-track, tape decks
were introduced. For field recording the reel-to-reel Nagra
became the broadcast journalism standard.
There are two fundamentally different systems available for
recording sound. The first is the system that has been used
since the beginning of recording--what is referred to as analog
recording. All the devices mentioned above are analog recorders
of one sort or another. Analog recording is so called because
it is a system that attempts to reproduce the sound waves occurring
in the air by creating an "analogy" or similar wave
in another form. Analog recording depends on particles of iron
ferrite that are suspended in a solution to move or orient
themselves in response to a magnetic field. When a person speaks
into a microphone, for instance, the mike transduces the sound
wave into an electric current whose strength varies according
to the amplitude (or power) of the original source. This current
passes into, say, a tape recorder and alters the magnetic characteristics
of a recording head responding to these differing voltages.
As the tape passes over the head the iron ferrite particles
move about in response to the changing magnetic field. When
played back, the play head creates electrical current in response
to these oriented particles. This current passes to the amplifier
which, in turn, drives the speakers and recreates the sound
wave that then can be heard by the ear.

This is an example of an analog wave. You will notice that
the strength of the signal varies above and below 0 volts
according to the power created by the source between the
onset of sound (Time 0 seconds) and end (Time 0.55 seconds).
Analog recording would attempt to create a similar pattern
on the recording medium used (in the grooves of an LP or
orientation of particles on tape). The more accurately the
recording system can accomplish this, the higher its fidelity.
Fidelity is affected by such factors as the sensitivity and
orientation of a microphone to the source, the efficiency
of transduction, the accuracy of the recording and playback
heads on a tape recorder/player, the responsiveness of an
amplifier or speaker cone, the level of noise detected and
recorded by the equipment, and others.
The other system is digital recording. It does not attempt
to create an analog of the sound wave. It uses a computer
to sample the sound wave (or take a snapshot of it) at fixed
intervals (such as 44,100 times per second, used by CDs),
encode the result and then record the codes. These codes
use different word lengths (8 bit, 16 bit, 32 bit, and so
on), with each sample comprising a "word" of the
specified number of digits (16 bit recording uses 16 digits
to represent each sample, such as 1100001101101011). All
CDs play back at 44,100 samples per second and are encoded
using a 16-bit word length in two channels (left and right).
DAT can record at 48,000 samples per second or at 44,100.
Most
digital
systems
also
allow
a recordist to choose the bit depth (or word length) that
is used to represent each sample. Some recordings are made
at up to 96,000 samples per second, but they would have to
be converted to the CD standard to be listened to on a standard
CD player. Essentially the longer the word length used and
the more frequent the samples taken, the more accurately
the recording will represent the original sound. Many sound
cards in computers are designed to be backward compatible
with the earliest SoundBlaster standard, which used an 8-bit
word length, and their "fidelity" or truthful reproduction
of more sophisticated sound is compromised by that requirement.

The green dots in this figure indicate sampling points for
a digital recording system. At each dot the amplitude of
the wave would be recorded using a code that would represent
it. When these codes are played back, the computer would
reproduce the wave and deliver the appropriate electrical
voltage to an amplifier. Again, the more accurately that
this is achieved, the higher the fidelity of the recording/playback
system.
Click for
further discussion of analog to digital (A/D) conversion.
for
discussion of the physics of sound.
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